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<title>fuzzing.science</title>
<link>https://fuzzing.science</link>
<description>mutation, selection, and the bugs that emerge</description>
<item>
<title>The Reverse Engineer's Guide to Mechanistic Interpretability</title>
<link>https://fuzzing.science/the-reverse-engineers-guide-to-mechanistic-interpretability/</link>
<guid>https://fuzzing.science/the-reverse-engineers-guide-to-mechanistic-interpretability/</guid>
<pubDate>Thu, 30 Jul 2026 00:00:00 GMT</pubDate>
<description>We reverse engineer a neural network the only way we know how: by writing the world's worst interpretability tool from scratch in Go, and pointing it at GPT-2's memory.</description>
</item>
<item>
<title>Babysitting an Army of Monkeys 2: Planet of the Agents</title>
<link>https://fuzzing.science/babysitting-an-army-of-monkeys-2-planet-of-the-agents/</link>
<guid>https://fuzzing.science/babysitting-an-army-of-monkeys-2-planet-of-the-agents/</guid>
<pubDate>Sat, 11 Jul 2026 00:00:00 GMT</pubDate>
<description>What happens when Charlie Miller's dumb, honest monkeys learn to reason, and to lie. Babysitting used to mean counting crashes; with LLM agents it means refereeing liars and rebuilding the free oracle the kernel used to give you.</description>
</item>
<item>
<title>Chronometry - a transparent and cryptographically verifiable proof-of-hack signature store</title>
<link>https://fuzzing.science/chronometry/</link>
<guid>https://fuzzing.science/chronometry/</guid>
<pubDate>Wed, 22 Nov 2023 00:00:00 GMT</pubDate>
<description>In this blog post, I will introduce Chronometry, a transparent and cryptographically verifiable proof-of-hack signature store.</description>
</item>
<item>
<title>Rudroid - Writing the World's worst Android Emulator in Rust 🦀</title>
<link>https://fuzzing.science/rudroid-worlds-worst-android-emulator/</link>
<guid>https://fuzzing.science/rudroid-worlds-worst-android-emulator/</guid>
<pubDate>Thu, 16 Nov 2023 00:00:00 GMT</pubDate>
<description>In this blog post, we'll write an emulator that can run a 'Hello World' Android ELF binary. While doing this, we will learn how to go about writing our own emulators.</description>
</item>
<item>
<title>Google Project Zero Issue Downloader</title>
<link>https://fuzzing.science/project-zero-scraper/</link>
<guid>https://fuzzing.science/project-zero-scraper/</guid>
<pubDate>Wed, 15 Nov 2023 00:00:00 GMT</pubDate>
<description>In this blog post, I will be talking about a small script to download/monitor issues from @ProjectZeroBugs issues 🐞.</description>
</item>
<item>
<title>ManuFuzzer - Binary code-coverage fuzzer for macOS, based on libFuzzer and LLVM</title>
<link>https://fuzzing.science/manufuzzer-binary-code-coverage-fuzzer-for-macos/</link>
<guid>https://fuzzing.science/manufuzzer-binary-code-coverage-fuzzer-for-macos/</guid>
<pubDate>Tue, 14 Nov 2023 00:00:00 GMT</pubDate>
<description>In this blog post, I will be talking about ManuFuzzer, a binary code-coverage fuzzer for macOS, based on libFuzzer and LLVM.</description>
</item>
<item>
<title>Fuzzing Android Native libraries with libFuzzer + QEMU 🦥</title>
<link>https://fuzzing.science/fuzzing-android-native-libraries-with-libfuzzer-qemu/</link>
<guid>https://fuzzing.science/fuzzing-android-native-libraries-with-libfuzzer-qemu/</guid>
<pubDate>Mon, 13 Nov 2023 00:00:00 GMT</pubDate>
<description>In this blog post, I will go through the process of why and how I built a new Android fuzzing framework called `Sloth` 🦥</description>
</item>
<item>
<title>Crashmon - A LLDB Based replacement for CrashWrangler</title>
<link>https://fuzzing.science/crashmon-a-lldb-based-replacement-for-crashwrangler/</link>
<guid>https://fuzzing.science/crashmon-a-lldb-based-replacement-for-crashwrangler/</guid>
<pubDate>Sun, 12 Nov 2023 00:00:00 GMT</pubDate>
<description>In this blog post, I will be talking about Crashmon, a LLDB Based replacement for CrashWrangler.</description>
</item>
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